summer updates

Yesterday was the final Queer/Trans Zinefest in Providence. I've attended the past two years, and each time I've left with a rush of creative inspiration and an armful of zines, prints, and other ephemera. It's an event that means a lot to me, and I'm sad that it's over. But that's just the way of things; everything ends. As I write, summer is ending too. The message displayed on the LED matrix signs above the highways in Rhode Island is stuck in my mind:

Slow down
and savor the
end of summer

Since my last update, the "sunday" section of my site (where I put the pages I've made for community events) has grown the most, and it houses a lot of the work I'm most happy with. I have a lot of fun working from prompts, and having a community to share pages with keeps me motivated. (Deadlines help too.) June was a big one; I participated in three jams!

In July, I made my first video game. I had a free weekend, so I started messing around in bitsy, a tiny and beginner-friendly game engine. I recommend it! From Saturday afternoon to Sunday morning (with a healthy amount of sleep in the middle), I worked out some of the ideas that rattle around in my head all the time. The result is a 5-7 minute adventure game called Eukaryote Story; you can play it on my site or itch.io. I would love for you to check it out and let me know what you think. I would also love to make more games! There's a bitsy jam happening right now, so I'm brainstorming... We'll see.

In August, I was in the mood to make 88x31 buttons, so my free graphics page is finally starting to take shape. I'm still in that mood, so I'm happy to take requests if you've got 'em. Recreating logos at a tiny, crunchy scale is especially fun to me, but I'm open to other ideas.

My site turns two at the end of this month, but I won't make any promises to do something extravagant to celebrate. Instead, I'll try to take the road sign's advice.

HTML Comment Box is loading comments...